Category Archives: Incunabula

Augmented Reality Games, Interactive Narrative and the Documentary TV Series Hellier

Augmented Reality Games, Interactive Narrative and the Documentary TV Series Hellier Preview of presentation to be given by David Sweeney (@dktrdm Twitter), The Glasgow School of Art Fri, August 6, 2021 10:00 AM – 12:00 PM PDT https://interactivefilm.blogspot.com/2021/07/augmented-reality-games-interactive.html Interactive Film and Media Conference 2021 Panel 5. Players in Interactive Films and Games About this event This virtual edition of the Interactive Film and Media conference on ‘new narratives, racialization, global crises, and social engagement’ is dedicated to the development, analysis, and research processing of the digital experience that is transforming our contemporary world vision through the immense range of storytelling practices, including visual arts, cinema, digital/graphic/interactive narratives, virtual reality, and games. The purpose of this conference is to bring together researchers and practitioners working in diverse disciplinary areas to establish an interdisciplinary framework for research on contemporary narratives, including case studies of the multimodal narratives across media and cultures. The conference will convene entirely online and will be hosted by several universities. The organizers believe that now is the right moment to evaluate the saturation and fragmentation of media during the pandemic experience of the last year, as well as to discuss new online media interactivities in a virtual environment. FREE ZOOM PRESENTATION, REGISTER HERE

We the Sheeple: Episode 13: Ong’s Hat

We the Sheeple

Hats are neat. Where would a high-class Kentucky woman be on derby day with out her hat? How many fly ball would outfielders have missed without their trusty baseball caps blocking the sun? How would we have opened a gateway to other dimensions if not for Ong’s Hat? I reiterate, hats are neat.

On this episode we’re talking about Ong’s Hat, one of the early Internet’s oddest legends. Who’d have though all you need to travel to other dimensions are a couple of Ivy League dropouts, a dash of eastern spiritualism and an egg? I’d have guessed you’d need at least an alien or two.

LINK: https://anchor.fm/the-shepard

The Math of Hunting Lions

Bibliography of papers on math & physics methods of hunting lions in the Sahara Desert.

The fascinating history of identity and document spoofing by esteemed mathematicians with a wonderful sense of humor. I cited this in the book, Ong’s Hat: The Beginning.

The material was written up by R. P. Boas and F. Smithies [Smithies 2002, personal communication] and appeared in [Pétard 1938]. Part of JWT’s assistance was in keeping the nonexistence of the nominal author, H. Pétard and of Pondiczery quiet when the Monthly enquired about the paper’s author. The full identification of Pondiczery was Ersatz Stanislas Pondiczery at the Royal Institute of Poldavia. The hope was that someday a document could be signed ESP RIP [Aspray & Tucker 1985]).

…Albert Tucker: Was it that group that used the pseudonym “Pondiczery”?

Tukey: Yes, but with a somewhat broader reference.

Aspray: For what purpose?

Tukey: Well, the hope was that at some point Ersatz Stanislaus Pondiczery at the Royal Institute of Poldavia was going to be able to sign something ESP RIP. Then there’s the wedding invitation done by the Bourbakis. It was for the marriage of Betty Bourbaki and Pondiczery. It was a formal wedding invitation with a long Latin sentence, most of which was mathematical jokes, three quarters of which you could probably decipher. Pondiczery even wrote a paper under a pseudonym, namely “The Mathematical Theory of Big Game Hunting” by H. Pétard, which appeared in the Monthly. There were also a few other papers by Pondiczery.

Tukey: Somebody with a high principle. Pondiczery’s official residence was in Ong’s Hat, New Jersey3⁠, which is a wide place in the road going southeast from Pemberton, but it does appear on some road maps. There is a gas station that has a sign out about Ong’s Hat.

Aspray: But no sign for Pondiczery?

Tukey: No sign for Pondiczery. Spelled c-z-e-r-y, by the way. Not like the area of India, Pondicherry, which is spelled c-h. Anyway, this was a good group, and it enjoyed its existence. I learned a lot from dinner table conversations.

READ MORE HEREhttps://www.gwern.net/notes/Lions

HEX: The Human Exception- Ong’s Hat

Ong's Hat

The town’s not actually a town, as such. And not just because it’s an unincorporated community with a population of zero. The Hat may have only ever comprised one single building: Ong’s Hut. In fact, it’s possible Ong’s Hut is the correct name of the place, but it said Ong’s Hat on the map (the “town” appeared on maps as recently as 2006), and there’s an Ong’s Hat Road nearby.

LINK: https://www.thehumanexception.com/l/ongs-hat/

QAnon, Ong’s Hat, and Robert Anton Wilson: Joseph Matheny discusses ARGs and conspiracy theories in the Internet era

When the QAnon movement began garnering more widespread attention a couple of years ago, a number of game designers pointed out the similarities between the ‘Q drops’ – and the associated community puzzle solving in regards to those – and the techniques used in alternate reality games (ARGs) (see here and here, for example). Not necessarily that it was an ARG, but that it (knowingly, or unknowingly) used the methods found in ARGs to hook in new players, and to blur the boundaries between reality and fiction.

So I was fascinated to listen to a recent interview with Joseph Matheny, creator of the now-legendary Ong’s Hat – described by many as the world’s first ARG – in which he discussed QAnon from his own viewpoint (see video embedded below). Matheny notes that he feels obligated to talk publicly about QAnon and Ong’s Hat, because “they’re using my methods and I don’t like that”, and also because people have been comparing the two, which upset him. “I mean…it follows the formula,” Matheny says, “but content-wise, and intention-wise, it’s definitely nothing like it.”

When the QAnon movement began garnering more widespread attention a couple of years ago, a number of game designers pointed out the similarities between the ‘Q drops’ – and the associated community puzzle solving in regards to those – and the techniques used in alternate reality games (ARGs) (see here and here, for example). Not necessarily that it was an ARG, but that it (knowingly, or unknowingly) used the methods found in ARGs to hook in new players, and to blur the boundaries between reality and fiction.

So I was fascinated to listen to a recent interview with Joseph Matheny, creator of the now-legendary Ong’s Hat – described by many as the world’s first ARG – in which he discussed QAnon from his own viewpoint (see video embedded below). Matheny notes that he feels obligated to talk publicly about QAnon and Ong’s Hat, because “they’re using my methods and I don’t like that”, and also because people have been comparing the two, which upset him. “I mean…it follows the formula,” Matheny says, “but content-wise, and intention-wise, it’s definitely nothing like it.

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#LiveCONARTE | 15/19: ONG´S HAT | XXXVI Encuentro Metropolitano de Danza Contemporánea

Translation: “Dir. Estrella Fematt⁠
Ong’s Hat, New Jersey 1930. We were the scene of great economic activity, we had the focus of many but the contact of few. What was your concern? We translate by object, shape, gravity, noise and reality. To you hustler, who through consciousness could shape the universe itself, cause chaos and, consequently, have a portal to the strangest. You are left with only the bricks of the structures that once stood there, an old shed and an incompetent curiosity.”⁠