Print Books

Ong’s Hat: The Beginning [Paperback] Amazon, Barnes and Noble, Powells (also availabe as an eBook)

Mysterious legends from an obscure location in South Central New Jersey, historically known as Ong’s Hat, has inspired a counterculture revolution in physics. Beginning with a club house atmosphere of physicists from the Institute for Advanced Study and Princetion University, exotic pursuits in the Many-Worlds Interpretation of quantum mechanics paved the way for avant-garde experiments in quantum consciousness. Integrating procedural meditation with biofeedback and brain machine techniques, synchronicity attractors were developed which sought out tangible states of existence that reached beyond the bounds of the Consciousness Authority we know so well on Earth. Allegedly, the experimenters ultimately achieved success with time travel and the accessing of parallel universes. In the background shadows of these experiments stands one of the most secretive and mysterious religious organizations ever known to man: the Moorish Orthodox Church, a revolutionary and heretical sect of Islam that carries on an ancient tradition which sought to counterbalance the forces of orthodox Islam. Despite the controversial and dubious nature of the MOC, part of their tradition has been to serve as the torch bearers of freedom against the tyrannical and repressive aspects of the Earth’s patriarchal power structure as our planetary consciousness shifts to the Age of Aquarius and sets its site on unlimited freedom and the expression of life in all of its true wonder and beauty. Already published in the form of an e-book known as The Incunabula Papers, this edition, entitled Ong’s Hat: The Beginning, gives more clues and includes interviews with actual survivors of the time travel cult.

Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat [Hardcover] by Michael Kinsella Amazon , Barnes and Noble, Powells(also available as an eBook at those locations)

On the Internet, seekers investigate anonymous manifestos that focus on the findings of brilliant scientists said to have discovered pathways into alternate realities. Gathering on web forums, researchers not only share their observations, but also report having anomalous experiences, which they believe come from their online involvement with these veiled documents. Seeming logic combines with wild twists of lost Moorish science and pseudo-string theory. Enthusiasts insist any obstacle to revelation is a sure sign of great and wide-reaching efforts by consensus powers wishing to suppress all the liberating truths in the Incunabula Papers (included here in complete form). In Legend-Tripping Online, Michael Kinsella explores these and other extraordinary pursuits. This is the first book dedicated to legend-tripping, ritual quests in which people strive to explore and find manifest the very events described by supernatural legends. Through collective performances, legend-trippers harness the interpretive frameworks these stories provide and often claim incredible, out-of-this-world experiences that in turn perpetuate supernatural legends. Legends and legend-tripping are assuming tremendous prominence in a world confronting new speeds of diversification, connection, and increasing cognitive load. As guardians of tradition as well as agents of change, legends and the ordeals they inspire contextualize ancient and emergent ideas, behaviors, and technologies that challenge familiar realities. This book analyzes supernatural legends and the ways in which the sharing spirit of the internet collectivizes, codifies, and makes folklore of fantastic speculation.

This Is Not A Game: A Guide to Alternate Reality Gaming [Paperback] (free sample chapter here [PDF])
by Dave Szulborski Amazon,Barnes and Noble, Powells (also availabe as an eBook at those locations)Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a “How To Guide” for aspiring game creators. The book also includes Dave’s personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by Joseph Matheny.
War Against the Matrix (Greek) MetaekdotikiΟι

Εκδόσεις Αρχέτυπο μόλις εξέδωσαν ένα εκρηκτικό συλλογικό έργο με το γενικό τίτλο Ο πόλεμος ενάντια στο MATRIX. Ο κόσμος στον οποίο ζούμε είναι φανταστικός, είμαστε σε μια φυλακή και οι δεσμοφύλακές μας κυκλοφορούν ανάμεσά μας μεταμφιεσμένοι. Είμαστε σκλάβοι, χωρίς να το ξέρουμε. Ζούμε μέσα σε ένα πρόγραμμα ενός μεγάλου και έξυπνα στημένου υπολογιστή κι εμείς οι ίδιοι είμαστε ομαδοποιημένες ρεπλίκες των παραμέτρων του προγράμματος. Ποιοι είναι αυτοί που μας παρακολουθούν και πειραματίζονται μαζί μας; Σε ποιον ανήκουμε; Υπάρχει στ’ αλήθεια το Εγώ ή υπάρχει μόνο το Εμείς;
Τι είναι λοιπόν το ΜΑΤRΙΧ; Είναι ό,τι μας έχει επιβληθεί να βλέπουμε, να αισθανόμαστε και να σκεφτόμαστε, έτσι ώστε το ΜΑΤRΙΧ να είναι παντού και ΠΟΥΘΕΝΑ!
Υπάρχουν κεκρόπορτες στο ΜΑΤRΙΧ; Υπάρχει κλειδί που να τις ξεκλειδώνει;